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Polly 3d engine



The Polly OpenGL engine 0.09 is under construction, and was started on wednesday 26.03.08.
NOTE: Polly is currently ON HALT until late autumn 08. No time to work on this project for a while! Polly will always remain open source and free well within the boundaries of GPL licensing.

Current support list (version 0.09)

  • OOP C++ 3D terrain / game engine using OpenGL
  • OpenAL sound system
  • Quadtree terrain with ambient aperture lighting, 5 different ground textures
  • Skydome, cloud generation and rendering, rotating sun with terrain shadows, nighttime, daytime, stars
  • Advanced water with terrain, object and sky reflection/refraction
  • Uses the fontex OpenGL GUI system
  • Game design and control scripted in Lua
  • Loads .3ds and .an8-files, supporting textures, colors, specular and bump mapping
  • Object collision detection, NPC avoidance
  • Scripting of NPC behaviour (define attack, aggro, speed, die, hit, hitpoints etc) with events
  • Robust error handler
  • Fast culling
  • Bump mapping
  • Atmosphere and generated clouds
  • Terrain generation and editing
  • Sun lightrays
  • Ogg music playback






    Currently working on:

  • Environment editor
  • Terrain normal mapping
  • Animation
  • Usability & user interaction

    To Do for version 0.10 (ETA: 1st of january)

  • Various editors
  • Help system
  • Bug fixes
  • Object animation / movement
  • Increase usability
  • Complete menu system
  • Finish lua-scripts
  • NPC interaction / speak / buy
  • In-game items
  • Stencil buffer shadows
  • Help system
  • Create on-line tutorials
  • New web page

    To Do for version 0.11

  • Real-time physics (check out sprinx)

    Polly is currently 0.09 (28.06.08)

       1.recent updates & information
      2.history & screenshots
      3.download

    Tutorials

      - scripting a Polly game
      - generating / working with landscapes (todo)
      - atmosphere (todo)
      - how to turn a bump-mapped object from Anim8or into a bloodthirsty monster (todo)

    Current screenshots: Multitextures, conversations, environment, new GUI system (fontex)

    All landscapes/clouds/object positions are generated. No external graphics libraries used (other than opengl)























      3.Click here for more screenshots
  • © 2000-2008 intellektuelle rølperes interesseorganisasjon:Nicolaas Groeneboom